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Old Nov 12, 2007, 10:05 PM // 22:05   #21
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Quote:
Originally Posted by noneedforclevernames
If your action were to be put into effect then what about those who busted there asses to max out the 6 PvE Skill titles? Do they have to get screwed over your laziness?
Very true. I guess all those people who went and capped all their elites before they were able to be purchased via Balthazar Faction should really be pissed that it was changed - all in the name of "laziness." Tsk. Tsk. Tsk. Shame on Anet.
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Old Nov 12, 2007, 10:07 PM // 22:07   #22
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Let's rework it. What about as getting the max rank for all character that beat the game as long as one of the characters that have beaten the game has already achieve that max rank?

For example. You character with a max level in Lighbringet has 7. Then another character beats the game.
-Nothing happens.

A character that has LB8 beats the game or a character that has beaten the game hits level 8.
-All other characters that have beaten the game and has at least rank 1 in that title will have its effect increased to 8, yet the title stays at 1.

That way at least one character has to get the title maxed, and the max titl system for the favor still works.
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Old Nov 12, 2007, 10:16 PM // 22:16   #23
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[QUOTE]
Quote:
Originally Posted by Isileth
I only have 5 chars, many have a lot more. But there is no way Im going to max it on all 5. But since I like to play different chars im at a disadvantage because im weaker.
than just farm that area a little slower (skill remember?) and stop counting on an overpowered max level skill.

play the game instead of moronic i have to have every thing maxed or Anet is limiting my characters.

Quote:
1) What do those players loose? They still have their maxed titles.
they spent (WASTED IN YOUR OPINION) the time you are unwilling to spend to get what they earned
Quote:
2) It isnt laziness, I only have 5 chars but based on the most effecient rep farming it would take 140 hours to max all 4 rep titles on all 5.
yes it is lazyness as ...........they spent (WASTED IN YOUR OPINION) the time you are unwilling to spend to get what they earned

Quote:
If I dont want to spend 140 hours of pure grind my characters are weaker. GW was advertised as a game where skill>time.
the skill over time was for PVP grasshopper as obviously a PVE player with 2 years of accumulated farming/loot/skills will beat a fresh PVE player who does not have that huge cushion of goodies.

you cant take your precious oh so needed PVE stuff into a PVP areas

Quote:
Spending 140 hours just so I can do as much dmg as someone else sure doesnt seem like skill>time to me.
so you farm a little slower as those extra dmg points are not being used by another player against you.

as one farmer posted not long ago it lets me clear an area faster so i get more loot in the same time with an extra run or two.

which is why they wont change it.

the players yelling for it are a small vocal minority compared to the people playing the game and slowly getting the titles for the title not the few extra per cent bonus.
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Old Nov 12, 2007, 10:23 PM // 22:23   #24
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/signed

Good ideas are ftw.
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Old Nov 12, 2007, 10:27 PM // 22:27   #25
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hmmmm PvE not being skill>time...

I quote the GW Proph box

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"You'll prove your worth with every battle as skill, not hours played, decides your fate. Whether battling horrific monsters or competing at the highest levels of tournament play, it will always be your skill that earns you victory or defeat."
hmm horrific monsters....that sounds like PvE to me.

Why do you think there arent elite armours with extra AL?
Elite weapons with more dmg?
More powerful skills or extra attributes for those that spend 200 hours grinding?

Because GW wasnt designed that way.

Its about a new player jumping in, being able to get max armour and weapons very easily and then being on the exact same level as every other player besides skill.

Currently with pve skills thats not so. The person who spends time grinding suddenly has an advantage.
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Old Nov 12, 2007, 11:11 PM // 23:11   #26
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Loviatar, you are so hard-pressed against farmers yet against anything that removes the need for farming? These titles, as they are, offer up an actual mechanical advantage as a reward for farming.

I hate farming. Absolutely hate it. And these grind titles require farming, and farming-like behavior, in order to max. There's no getting around that.

That is exactly why I oppose the rewards as-is - because I don't want to farm. I just want to be as effective as I can be at any point in time, so that I can pick up and play wherever I want, whenever I want, and with whoever I want.

The titles can stay, that's not my beef. The titles themselves are not the reward I want or care about. I couldn't care less about KoBD, or any other title for that matter. I couldn't care less about prestige and elite armor, uber leet rare skinned items, or any other e-peen product. I don't want to show off, and I don't want to grind for hours, days, weeks, etc just for something to show off.

What I do want is maximum potential for my character, so that the only factor on how good my character is, is entirely based on what's between my monitor and my chair. You know, how it used to be, when I bought the game based on that principle. When 15k and FoW armor was what was 'farmed' for, and it offered no advantage at all.

Others have said it, and I will heartily repeat it:

I want my Guild Wars back.
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Old Nov 12, 2007, 11:14 PM // 23:14   #27
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/singed

Grind2win is against what guildwars... is (was).
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Old Nov 12, 2007, 11:31 PM // 23:31   #28
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/Signed,

Anything I would have said has already been said.
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Old Nov 13, 2007, 01:13 AM // 01:13   #29
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I'm still the correct dimension, right? I just need to check I didn't fall into an alternative dimension where Lyra and I agree on stuff.

/signed for all the reasons stated hundreds of times in a multitude of other threads.

The only change I would suggest is to tie the effectiveness of pve skills and pve effects directly to the completion of primary quests (eg asura is at half strength after Finding the Bloodstone and full strength after The Knowledgeable Asura) rather than the engame, so that it grows in power as the player progresses rather than giving them everything once when the game has been completed.
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Old Nov 13, 2007, 01:16 AM // 01:16   #30
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Hmm.
/PartSigned.

Reason for part-signing: I think that the grinders who did it are still a little bit screwed. What I think you should do is that when you beat the game, the end-game area where you can craft the primeval armor and exchange the book of secrets (for nf, and eotn equivelant for there one) is a lightbringer and SS agent. You can use your skillpoints THERE to buy the other ranks. THIS I think is fair.

ALSO: for drunkard, sweet tooth, treasure hunter, wisdom titles, when you beat FoW or UW, there is a guy who spawns who can trade you THESE title-ranks for skill points. However, you must have the corresponding rank unlocked on another character.
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Old Nov 13, 2007, 01:29 AM // 01:29   #31
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lets give all my other characters FoW armor once one of my character has FoW armor yay...
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Old Nov 13, 2007, 04:17 AM // 04:17   #32
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Quote:
Originally Posted by pumpkin pie
lets give all my other characters FoW armor once one of my character has FoW armor yay...
Yeah, because we all know how much of an advantage FoW armor gives you...
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Old Nov 13, 2007, 04:32 AM // 04:32   #33
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Quote:
Originally Posted by Darkobra
I think this is a perfect compromise.
QFT, unless he's being sarcastic.
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Old Nov 13, 2007, 05:00 AM // 05:00   #34
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Quote:
Originally Posted by arcanemacabre
Yeah, because we all know how much of an advantage FoW armor gives you...
Yeah because I don't want to grind for ectos!

also not to forget, give all my character end of dungeon chest drops every time one of my character gets them ... cos if my other character had to do dungeon for the end chest its grind!

and and, everytime i exchange faction for jadite/amber

oh, and for one character that completed a campaing (ie prophecies) next time I created a character the endgame cinematic will play and that character will instantly have completed that campaign. yay! no more grind.


YAY, next time one of my character gets a green drop, all my other character's inventory will automatically have a green in them as well. woot! down with grind!

Last edited by pumpkin pie; Nov 13, 2007 at 05:07 AM // 05:07..
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Old Nov 13, 2007, 05:17 AM // 05:17   #35
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/signed for the PvE skills

Don't affect the title you can display, that can remain as a prestige thing
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Old Nov 13, 2007, 05:22 AM // 05:22   #36
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Quote:
Originally Posted by pumpkin pie
woot! down with grind!
Oh, well perhaps you should make your own thread if that is what you wish. This thread is on the obliteration of grind that gives in-game mechanical advantage as a reward, not e-peen shiny things. Just thought I'd point that out to you in case you have a hard time reading.


EDIT: vv And you sir, are a genius.

Last edited by arcanemacabre; Nov 13, 2007 at 05:29 AM // 05:29..
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Old Nov 13, 2007, 05:24 AM // 05:24   #37
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Quote:
Originally Posted by arcanemacabre
Oh, well perhaps you should make your own thread if that is what you wish. This thread is on the obliteration of grind that gives in-game mechanical advantage as a reward, not e-peen shiny things. Just thought I'd point that out to you in case you have a hard time reading.
that is even worse. things that don't matter you get, but you want advantages that you don't earn?????? ROFLMAO


incase you didn't notice the sarcasm, i was being sarcastic.



next time players reach Hall of heroes they will remain there forever, asking them to redo from start is just too boring and well its grinding! :P


SARCASM

Last edited by pumpkin pie; Nov 13, 2007 at 05:27 AM // 05:27..
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Old Nov 13, 2007, 09:00 AM // 09:00   #38
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/signed

My ele (amongst others) "Befriended the Kurzicks/Luxons" as part of the storyline over a year ago. Yet she still hasn't, and probably never will have, access to the two PVE skills. I have no desire to FFF the other 70,000 faction I need to gain the skill and I don't care about the title.
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Old Nov 13, 2007, 09:48 AM // 09:48   #39
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This is another interesting idea.

The requirements: to finish a campaign and be of a specific rank in that title for the effectiveness of related skills to get dependent in attribute points.

This could even allow for game designers to create new skills based on PVE and even PVP titles (for PVP-only skills) that are useless in this regard...

I would even go further. REMAKE the skills acquisition system! The same way as what happens to armor in Eye of the North: only when you get to level 5 you would be able to unlock the Title-related skills - and they in turn would be dependent on attribute points, not the rank (grind) you achieved in that title.

Let the grinders be happy with maximizing the titles and everyone else getting their skills in a reasonable way!

Why didn't they think of this in the first place? Hurray for player feedback and discussion!

In a player's perspective this seems better and simple enough, but I wonder which suggestion from multiple threads would be more feasible to implement?

I just hope Anet is not too busy with GW2 to not fix this HUMONGOUS drift from their skill over time principle.
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Old Nov 13, 2007, 10:01 AM // 10:01   #40
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Quote:
Originally Posted by «Ripskin
QFT, unless he's being sarcastic.
I'm not. My sarcasm would be more lengthy.
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